Sunday, June 27, 2010

What does "Alpha Protocol" have to do with writing

What does "Alpha Protocol" have to do with writing?

What is "Alpha Protocol", well it's a PC game off course. I myself am an avid gamer (though the eight hour long game sessions are long gone now)I love to play computer games, Alpha Protocol being the latest I played till it's finish.

I loved playing it despite it's many technical shortcomings. The game has some jerky mouse movements bug(Hope they patched it), making it at times frustrating especially in tense moments full of action. Besides that, it has some problem with glitching and the occasional getting stuck through a crate or wall. The AI is stupid at times , though in my play session it was more often okay to good. Not many shooter based games exist where the enemy succeeds in flanking me, here it happened a lot, so I guess the AI mileage may vary per session played. (I suspect that when the system is low on resources it kind of ease on the AI.)

Now the good. The game has an interesting, intriguing story that may very well suck you in, I fell victim to it's mesmerizing call. What I love is that your own actions or lack of affects the way the story progresses and the ending of the game. The dialog you chose may affect how the characters relate to you and by that open/close up other possible options, that's why game played a second time may be much different than the first time played.

The game-play itself is above average. It being an RPG/TPS the action, at start, is not as smooth as an FPS, though the higher you level up the closer it gets to that level of game-play. What I like is that there are many way you can do the missions, you can opt for stealth or Rambo your way through or use a combination.

Now back to the question about what does it have to do with writing. The game is based around a story, being that the story is the focal point, makes the game more like an interactive book where Instead of reading you play it.

It's well written, I loved the story more than the game-play, if not for the story I would not have finished it.

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